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Their punches also increase in power progressively.Ī normal punch is worth 3 points, a punch that lands on a dazed bot is worth 4 points, and a punch that lands on a defensive bot is worth 1-2 points. The difficulty stems from the fact that the player bot regenerates only part of its health after each match, while the next enemy always has a full health. In this arcade game, two mechs – one controlled by the player (blue), another CPU-controlled (orange) – engage in a simple boxing match, and the player must keep on defeating the increasingly harder opponents to attain a high score.
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